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AI Insights · Timothy · January 2022

Performance of Top 5 io Games Applications on Unified Platform in Belarus in Q4 2021

In Q4 2021, the top 5 io games in Belarus showed varied performance in weekly downloads and active users, with some apps experiencing notable growth.

Performance of Top 5 io Games Applications on Unified Platform in Belarus in Q4 2021

In the fourth quarter of 2021, the top 5 io games applications in Belarus exhibited diverse trends in their weekly downloads and active users. Here, we delve into the performance of each game based on Sensor Tower data.

Snake.io - Fun Online Snake from Kooapps saw a steady increase in weekly downloads, peaking at approximately 7.7K in the final week of December. The game also experienced growth in weekly active users, rising from 28.2K at the end of September to an impressive 43K by the end of December. Despite fluctuations, weekly revenue showed some movement with a peak at $18 in the week of November 29.

Snowball.io™ by Geisha Tokyo Inc. had a remarkable increase in weekly downloads, reaching 7.1K in the week of December 20. Concurrently, weekly active users surged from 8.1K at the beginning of October to 24.9K by the same period. The game, however, did not report any revenue during this quarter.

State.io - Conquer the World by AI Games FZ experienced a fluctuating trend in weekly downloads, peaking at 4.8K in the week of November 22. The weekly active users saw a decline from 13.9K at the end of September to 11K by the end of December. Similar to Snowball.io™, this game did not generate any revenue during the quarter.

slither.io from Lowtech Studios LLC showed consistent growth in weekly downloads, reaching 4.3K in the final week of December. The weekly active users also increased, rising from 23.2K at the end of September to 28.1K by the end of December. This game did not report any revenue for the quarter.

WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a significant rise in weekly downloads, peaking at 4.5K in the final week of December. The game also saw an increase in weekly active users, growing from 37.7K at the end of September to 44.5K by the end of December. The weekly revenue showed a small peak of $15 in the week of November 8.

These insights into the performance of top io games in Belarus during Q4 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022